![]() ![]() Like, outside of combat you're this shadowy figure orchestrating sneaky operations and support your party, but then once battle lines are drawn you're just some generic Divine Caster who might as well not have a domainĪny insight on the strength of the Trickery Domain and how to properly use it once a fight break out? What's the game plan to really make you FEEL Tricky? That would be much appreciated! ![]() I guess you could play them as Caster Cleric, but since the PHB only has ONE attack cantrip, which does RADIANT damage, you lose a lot of flavour there (Why wasn't Toll the Dead in the PHB anyway?). The Duplicate and invisibility powers seem to imply using them in melee but, again, not really armoured unless you invest heavily in DEX? Even if you decided to use a ranged weapon to use your Divine Strike feature, you only got a limited choice of weapons to pick from and you don't get extra attacks for your bow or whatever. The features seem, to me, to imply a melee cleric, but you don't get any extra armor or extra attacks. ![]() but once combat start is where I'm at a loss. I know that outside of combat you need to focus on Stealth and you can do some shenanigans with your Duplicate, and your extended spell list is GREAT. I've accepted this aspect and I'm considering eventually playing a Trickery Cleric but I'm just not sure what that's supposed to look like. Honestly, it should have been called the Shadow Domain, what with its emphasis on stealth rather than deception, sleight of hands and other things, even if it has access to a perfect illusion (with some terribly written rules BTW.). I've tried it before and was somewhat dissapointed. and the Trickery Cleric looked like that at first but I'm not quite sure. I've always liked the concept of a Cleric who uses underhanded methods to bring about his Deity's goals. ![]()
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